![mtasa gui search box mtasa gui search box](https://i.ytimg.com/vi/LtwPOLp1ehE/maxresdefault.jpg)
![mtasa gui search box mtasa gui search box](https://docs.unity3d.com/uploads/Main/GUISkin-ProjectView.png)
If somebody types the "No" button, the "Cancel" message box is raised: In this case we can use the warning message to inform the user, if he or she pushes the "yes" button: Let's assume that we want to warn users that the "quit" functionality is not yet implemented.
![mtasa gui search box mtasa gui search box](https://i.imgur.com/F2rqlEu.png)
Pushing the "quit" button raises the Verify window: There might be a button starting the dialogue, like the "quit" button in the following window: Let's look at a typical GUI Session with Dialogues and Message boxes. There are also simple dialogues, asking the user to enter string, integers or float numbers. Tkinter (and TK of course) provides a set of dialogues (dialogs in American English spelling), which can be used to display message boxes, showing warning or errors, or widgets to select files and colours.